For what it's worth, and without counting patches or mod add-ons, there are roughly 100 mods in the guide.Īnyhow now that I've finished the game and got this update out of the way, I'm going back to other, more productive things. but it had to be because of how many patches you need to get all mods working together. The mod order and plugin order looks gigantic. lighting and the Strip), as well as mods that improved the gunplay from an animation, visuals, and sound point of view (mechanically, we have the gameplay mods). I tried to keep everything that improved on the game's atmosphere significantly (i.e. Same with patches and gameplay mods that were just too specific to worth listing. So that means a lot of visual and audio mods had to go. It should take anyone who has already installed the game (and has already followed the guide before) not much time to redo their mod list.īasically I looked to remove a lot of mods that didn't make the game more fun in any way or form. To list everything I changed would be a pointless exercise.
They could be drama queens (as NV modding scene notoriously is known for), or they might have their own problems or life to look out for, so they can't handle such big project atm. So why won't they just bundle them all together and make one big ass NVSE like Morrowind modding did? Like Sigourn said above, fuck if I know. I'd assume they've been working on it quite a long while, and Morrowind was released 8 years prior to New Vegas, so that might explain it, I guess.įinally, while they don't work together to bundle all these plugins, both JohnnyGuitar and lStewieAl actually thanked jazzisparis in their credits, with JohnnyGuitar having actual contribution from JIP (not sure if they actually meant the plugin or if the individual have actual personal hand in it) and lStewieAl being of one of them actively created and maintaining JohnnyGuitar. In comparison, while I can't seem to find the complete changelog for MWSE in the github they linked (albeit it's still a thorough and comprehensive documentation nonetheless), the one that's up on the Nexus is a rewrite, and was only released in 2018. JohnnyGuitar adds 150+ new functions, but lStewieAl he's one hell of a mad lad. Meanwhile, the other two was only recently (at least relatively recent when compared to how old NV's modding scene is) conceived both was released in 2019. Lutana's then merged into JIP's, so now we have a big ass plugin with +900 new functions. Although I can't find the old pages for them anymore, I'd assume they've been around for as long as since NV's modding scene starts growing. JIP LN was initially two separate plugins, jazzisparis's (JIP) plugin and LuthienAnarion (Lutana) plugin respectively. Click to expand.The way I see it, it's because the plugins listed (JIP LN, lStewieAl's Tweaks, and JohnnyGuitar) are each humongous plugins of their own.